Quad Robot
Hello everyone. Welcome to my new blog, which I have started as a student of FIEA in Cohort 20. I'd like to start off with some of my previous work from my portfolio.
This project remains one of my favorites. The process of making this quadruped robot was quite loose, making up details and mechanics as I went. I had to learn complex rigging techniques to get the segmented parts of the robot moving correctly. Then I created my own texture maps for the first time and created bump maps to give the robot realistic scratches and wear.
Sun and Moon
Luna |
Sol |
This pair was created for Global Game Jam 2021. It was fun going through the entire creative process for two characters. Modeling, rigging, and animating them, including crafting the hair and clothing. In the end I spent more than half the time limit for the game jam just creating the characters, and had very little time to program the game. Still it was a very rewarding experience.
Bellerophon
This character was created for a potential future project, meant to be the ancient Greek hero, Bellerophon. It was one of my first forays into 3D sculpting. It seemed that my years as a 2D artist helped a lot, as crafting the character's facial features came quite naturally, though I struggled to get it working smoothly with a facial rig. The hair was another monster altogether, as creating a clean, slicked back style proved to be a challenge. And I learned the hard way how hair can impact render times if not modeled conservatively.
This project I made on kind of an impulse. I had applied to FIEA already, but felt I did not have enough texture and shader work on my portfolio, so I created this guy in about two days. I envisioned him as an enemy type that Bellerophon would face off against. I used a lot of tutorials to create the lava effect and rock models, but I'm happy with how striking the final design is. The character rig is quite loose, with individual rocks meant to slide around to form poses and facial expressions.
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