Tuesday, August 29, 2023

2D and 3D Sprites in Unreal

 For our first assignment we had to create beveled blocks in Maya and export them to Unreal, where we recreated retro characters in engine. For the 2D character, I chose Wheel Gator from Mega Man X2, one of my favorite games with some of my favorite character designs.


This process was definitely repetitive, and it didn't help that I had to use a trackpad to create this design, but eventually I got into a rhythm and laid out each color efficiently, getting much more comfortable with the interface.


Next I created a 3D character, choosing the Met enemy from the original Mega Man games. I was surprised how many blocks it took to translate such a simple design into 3D. I had to get much more comfortable with grouping and material editing to efficiently copy each layer of the round design, iterating as I went to ensure the original shape was translated correctly.


Next, through a basic introduction to blueprinting and level sequencing, I created some video renders of the final design, trying to show off the dimensions of the character.



I definitely should have budgeted my time better so I could create a cool scene for the Met to exist in, but I'm pleased with the final design.


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