For our first assignment we had to create beveled blocks in Maya and export them to Unreal, where we recreated retro characters in engine. For the 2D character, I chose Wheel Gator from Mega Man X2, one of my favorite games with some of my favorite character designs.
This process was definitely repetitive, and it didn't help that I had to use a trackpad to create this design, but eventually I got into a rhythm and laid out each color efficiently, getting much more comfortable with the interface.
Next I created a 3D character, choosing the Met enemy from the original Mega Man games. I was surprised how many blocks it took to translate such a simple design into 3D. I had to get much more comfortable with grouping and material editing to efficiently copy each layer of the round design, iterating as I went to ensure the original shape was translated correctly.
Next, through a basic introduction to blueprinting and level sequencing, I created some video renders of the final design, trying to show off the dimensions of the character.
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