Showing posts with label 2D Art. Show all posts
Showing posts with label 2D Art. Show all posts

Wednesday, May 22, 2024

Wonderland Part 1

 As part of the Wonderland team for Common Art, I am tasked with creating two character types for the scene in the Red Queen's throne room, the playing card soldiers and the frog heralds. The designs of the characters will be modified for this project, but when it came to the card soldiers, I liked the design so much that I decided to keep them fairly true to the live action film. I did find the original concept art for the soldiers, which is somewhat different than the final film, so I will be working off of that.


For the frogs, I wanted to make a new design, adding clothing more reminiscent of a medieval herald, and changing the species to a tree frog for a more appealing look.


In ZBrush, I created proxy versions at the appropriate scale of both characters for use in engine.



Thursday, September 7, 2023

Samus Silhouette Designs

 


For this exercise I made several silhouette thumbnails of Samus, manipulating the design in various ways. I mostly strayed from organic and realistic anatomy, making Samus more alien and robotic in appearance. I enjoyed playing around with different gun designs, getting more and more exaggerated and cartoony as I progressed. 

Thursday, August 31, 2023

Yoshi Basic Shapes in Photoshop

 For this assignment we had to redesign one of the 12 original Super Smash Bros. characters as basic shapes, rendering the forms in Photoshop. I sketched each shape and used a simple airbrush to create the shading. I feel I went too complicated with my initial design, not allowing for space between the various shapes, and putting a bit more detail into the design than others, but I wanted to brush up on my drawing skills, since I have not made art in this style for quite some time. I'm happy with the final design and I think I was able to give Yoshi his usual personality.