Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Tuesday, September 24, 2024

Esclados: Week 5

Completed pieces in Blender 



I contacted the original artist, Emerson Tung, who offered feedback on proportional differences between his concept and my model. He actually took the time to edit my renders to demonstrate the differences, so I made the adjustments.

GIF created by Emerson


Blender created pieces isolated.





Tuesday, September 10, 2024

Esclados: Week 3

Mechanical details within leg in Blender. Slight adjustments to armor shape.


Pipes created with beveled bezier curves.




Monday, September 2, 2024

Esclados: Week 2

 



I did not have reference for his back so I made shoulder blades with space between them for mechanical details.


The two forearms are asymmetrical in the reference.


I used ZSpheres to create the branches on the head.



Monday, August 26, 2024

Esclados: Week 1

 


Art by Emerson Tung


ZSpheres to establish proportions.


Masking out curved shapes to create armor panels.





Monday, July 29, 2024

Wonderland Final

 Frog Herald Textures


Card Soldier Textures


I created layers for each variation of the card soldier, numbered Ace through 10, with different heart patterns for each. I then exported each as its own base color texture.

I had some trouble rigging the frog herald, due to the buttons on his coat, but through some weight paint transfer and smoothing, I got it to an acceptable state.



I created material instances for each variation of the card soldier.







Chain Sword Week 3

 










Wednesday, July 17, 2024

Wonderland: Sprint 5

I started this sprint by finishing the rig for the Card Soldier. Everything worked surprisingly well with automatic skinning, even the shoulder armor, which I expected to be difficult. Just some adjustments on the skirt and everything was fine. Everything is approved by Imani and she has started animating the character.


Afterwards, down to the wire, I started on our second character. I anticipated it would not be as difficult as the soldier and I've been right so far. I knocked out the sculpt for the frog herald in ZBrush, with most of his body fairly smooth and undetailed.


I then made his coat in Blender using a deformed cylinder, along with the buttons.

I have now started on retopology in Blender, almost finished with the main body.