Thursday, November 30, 2023

Spongebob VR Final: Plankton and Final Set Dressing

 For this week I created a model of Plankton to be used as another interactable object that reacts when the player grabs him.



I also made a model of the secret formula.


I also created a wet floor sign, mop, and bucket to add a bit more interest to the barrier blocking the player from entering the dining area. I found a font that fits perfectly in the world of Spongebob.




Lastly I sourced voice clips from various soundboards for each of the interactive characters.


Perforce Submissions



Monday, November 27, 2023

Cannon Prop Week 7: ZBrush Pt. 3 and Substance Bake

Finished ZBrush Sculpt





 Substance Painter Bakes
Turret body and heads are separate materials.








Thursday, November 16, 2023

VR Spongebob Week 4: Interactive Characters/Squidward

 This week I finalized the model for Squidward. I used a hybrid of Blender and ZBrush, sculpting the head and using simple shapes to form the body and limbs. UV textures were used to get the coloration on the tentacles and head.





Character in Unreal


Perforce check ins



Thursday, November 9, 2023

Spongebob VR Pt. 4: Hi Res Character Model and Materials.

 This week I created a final version of Mr. Krabs. This version of the character is fully cartoon accurate. I also set colors for each part of the character. No textures were required for this character at this stage.

The body and eyes were modeled entirely in Blender. The claws were created and re-meshed in ZBrush.




Thursday, November 2, 2023