Artist Roadmap
Projecting Out Past Graduation
Questions:
1. If you could project out past graduation, what is your overall career goal?
I wish to pursue AAA because I want to work on larger projects and produce more complex assets. I feel like I already have the indie experience working solo for many years post-undergraduate. I want to make more impressive creations overall and hopefully climb the ladder to have more creative control. I also love large and highly complex assets so working for a large studio working on an expansive title would give me more opportunities to work on those types of projects.
2. If you could project out into starting your career, what sounds the most appealing to you?
I would like to work as a character artist, but I also like working with hard-surface, so robots would be a good compromise. I enjoy making complex details and intimidating designs. I am very interested in mechanical forms and how pieces fit together. If I have the time, I also want to improve my skills with organic forms so I can be just as comfortable with it as hard-surface.
3. What are some of the top companies that you are interested in working for?
One studio that is a big inspiration for me is Guerrilla Games and how they mix creatures and robots in a seamless way. I would love to join their team to work on the Horizon IP and any future projects of theirs. I would also like to work for Insomniac, with their mix of realism and stylized sci fi. It seems like they still have several IPs they are working on as opposed to focusing on a single one for many years. Sony Santa Monica would be great as well because I am very interested in creature and boss battle design and I'm a huge fan of the God of War games.
Inspiring Reference
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