Rear Detailing
Reference
For this project I created models of Spongebob's hands. I created a hi-poly version and we rigged the current iteration of the hands using a low-poly mesh. I made the initial model in Blender, then added a few details in ZBrush. Lastly I used ZRemesh to clean up the topology.
Reference
I also created proxy models for Mr. Krabs and Squidward and tested their proportions in engine.