Monday, September 11, 2023

ZBrush Heads

 I worked on these faces during class, just naturally building up features and testing out the tools. My first instinct was to create a weird alien head, utilizing the various tools we were discussing. Though I tried to keep the anatomy somewhat realistic.



But I also wanted to create a more subdued head to practice my knowledge of human anatomy. So I created this intimidating fellow.




Thursday, September 7, 2023

Samus Silhouette Designs

 


For this exercise I made several silhouette thumbnails of Samus, manipulating the design in various ways. I mostly strayed from organic and realistic anatomy, making Samus more alien and robotic in appearance. I enjoyed playing around with different gun designs, getting more and more exaggerated and cartoony as I progressed. 

Monday, September 4, 2023

Minecraft Inspired Temple

 For this project we had to create a scene using UV textured blocks in the vein of Minecraft. I decided to create a temple interior scene using geometric designs and tribal face motifs. I also wanted to play around with lighting to create a very warm scene.



I used the lesson on creating flat, transparent materials to craft the small tufts of grass poking through the blocks and the torches on the wall. I like how the spotlights I put near the flames make them look like they're actually glowing. I spent some time exploring how to make the eyes of the face carvings glow. At first I attempted to use contrast to isolate the glow to the white eyes, but it did not give me the desired effect. So I opted to create a separate image of just the eyes and isolate the alpha as a mask to create the harsh red glow. Then I used the time node with some offsets to create the sequence.