Tuesday, September 10, 2024

Esclados: Week 3

Mechanical details within leg in Blender. Slight adjustments to armor shape.


Pipes created with beveled bezier curves.




Monday, September 2, 2024

Esclados: Week 2

 



I did not have reference for his back so I made shoulder blades with space between them for mechanical details.


The two forearms are asymmetrical in the reference.


I used ZSpheres to create the branches on the head.