Tuesday, September 24, 2024

Esclados: Week 5

Completed pieces in Blender 



I contacted the original artist, Emerson Tung, who offered feedback on proportional differences between his concept and my model. He actually took the time to edit my renders to demonstrate the differences, so I made the adjustments.

GIF created by Emerson


Blender created pieces isolated.





Tuesday, September 10, 2024

Esclados: Week 3

Mechanical details within leg in Blender. Slight adjustments to armor shape.


Pipes created with beveled bezier curves.




Monday, September 2, 2024

Esclados: Week 2

 



I did not have reference for his back so I made shoulder blades with space between them for mechanical details.


The two forearms are asymmetrical in the reference.


I used ZSpheres to create the branches on the head.



Monday, August 26, 2024

Esclados: Week 1

 


Art by Emerson Tung


ZSpheres to establish proportions.


Masking out curved shapes to create armor panels.





Monday, July 29, 2024

Wonderland Final

 Frog Herald Textures


Card Soldier Textures


I created layers for each variation of the card soldier, numbered Ace through 10, with different heart patterns for each. I then exported each as its own base color texture.

I had some trouble rigging the frog herald, due to the buttons on his coat, but through some weight paint transfer and smoothing, I got it to an acceptable state.



I created material instances for each variation of the card soldier.